Sunday, July 15, 2012

First 6th ed. Battle report


Dark Eldar:

Archon, agonizer, phantasm GL, shadowfield, haywire

5x Trueborm, 2x Lances, venom

5x warriors, blaster, venom
5x warriors, blaster, venom
5x warriors, blaster, venom
8x Wyches, haywire, raider


3xBeastmasters, 4x kymera, 4x razerwings
3xBeastmasters, 4x kymera, 4x razerwings


Ravager, lances
Ravager, lances
Razerwing jetfighter, Flickerfields


Space Wolves: (from memory)

Rune priest, Chooser, living lightning, Jaws
Rune priest, rune master, rulebook powers

2x wolfguard, power swords (Grey hunters)
1x wolfguard, powerfist (Scouts)
1x wolfguard, terminater armor, cyclone missile launcher (long fangs)

6x Wolf scouts, melta gun, melta bombs


8xGrey hunters, wulfen, banner, power sword, rhino
8xGrey hunters, wulfen, banner, power sword, rhino
6xGrey hunters, melta gun, Lascannon razorback


5x  long fangs, Missile launchers
5x long fangs, Heavy bolters, Lascannon razorback



1500 points


Deployment is dawn of war (which is the new pitched battle)

Dark Eldar deplyoment:


space wolves deployment:


  
DE get the roll to go first.

mission is the emporer's will (one objective in each table half)

we rolled on our warlord traits and space wolves get night attacker (I wanted that) and I get strategic genius (he wanted that :P) SW also switches the powers of one of his runepriests to the Divination psychic powers, where he gets prescience (re-rolls all failed to hit) then decides that night fighting is not on. (a mistake we made thinking that night attacker allows you to decide, but actually only allows you ro decide that it is on or roll for it)

he then rolls to sieze the initiative and...



SW turn 1: The two rhinos move up one 12 inches, and the other with the lightning priest only 6 so he can fire with full BS.

Living lightning get 6 shots on my exposed wych raider and blows it up. Taking out 5 wyches in the blast! A lascannon shot takes out a weapon from a venom and thus removing a hull point too. Missile fangs splits shots between two ravagers blowing one up. Bolter fangs also split between the depleted wych squad and the right beast squad.

The archon from the wych squad passes all the saves thanks to the new wound allocation rules and his shadowfield while I lose a couple of kymera from the beasts.



DE Turn1: He caught me exposed and got a strong start. On my turn I move the beasts up and move my ravager into cover behind the venoms while the venoms move forward pointing at the missile fangs in the ruins.

One of my blaster warriors shoots the nearest rhino and blows it up! killing a hunter with it. while the ravage shoots the other rhino and wrecks it (Go new ap2 rules!). trueborn completely miss, but My venoms manage to wipe out the missile fangs in the ruins.

 the left beastmaster squad manages to charge the closest grey hunters, they lose 2 kymera from overwatch and fail in assault and only kill off one model, they suffer more wounds back thanks to counter assault and barely make the pass to stay in combat.




SW Turn 2: Wolf scouts fail to come in from reserve, wolf priest casts prescience on to the grey hunters in combat while other hunter squad move up to face the right beast squad.

Heavy bolters continue to stack wounds on my beastmaster squad and greyhunters shoot their pistols onto them as well. lascannon shots blow up one of my venoms killing two warriors in the explosion, and takes off another hull point from the venoms.

grey hunters assault the right beast squad, but combat goes better for me this time and four hunters die but combat is a draw as four wounds are applied to me as well. the left combat sees the beast squad failing morale and running 5''.






DE Turn 2: I succeed in bringing in my flyer thanks to my warlord trait allowing me to re-roll. The rest of my vehicles move forward to take this opportunity and push back the wolves.

The razorwing shoots two of his missiles on to the heavy blolter fangs reducing the unit to 2. lances blow up the empty left razorback and venoms along with warriors finish off the unengaged grey hunters as well as the last of the long fangs.

my archon and his three wyches charge into the right combat and the archon challenges the runepriest (warlord) in combat, the challenge is accepted and the archon cuts him down, the beasts + wyches finnish off the rest of the hunters.
At this point all the space wolves have left is the razorback with 6 hunters and the scouts in reserve.





SW turn 3: unfortunately he fails to bring in his scouts again! He proceeds to shoot my flyer with his lascannon needing sixes and misses.

DE turn 3: Ravager blows up razorback and his 6 troops got shot down. although his scouts are in reserve the new rules state you lose if there is nothing on the board.

Massacare for the Dark Eldar!